Annonce, diskuze, komentáře:

Zasláno od Piet Lavens / Gaming Club Incognito na
Hi guys,

in Essen, we bought your games Infarkt and Speedway Champion. At the moment, we only played Infarkt and explained it to many of our clubmembers. It's a hit. We're looking forward to play Speedway Champion. Let's hope it also scores well.

My question: we can't find the game in Belgian gameshops. So, can we buy a bigger lot straight from you? And can you make a special clubprice for us, when we take for example 10 copies?

Thanks a lot.
Piet Lavens

Gaming club Incognito
www.incognito-speelt.be
Zasláno od admin na
Hi Piet,

I am glad you like the game. Sure there are discounts for bigger orders and clubs. I will send you detail to your email address.

Jakub
Zasláno od Vladimír Brummer na
Hi Piet,
pls dont forget to rate a game on boardgamesgeek (http://boardgamegeek.com/boardgame/110331/infarkt), if you liked it and also, if you dont. It will be very kind of you and help us a lot.
Vladimir
Zasláno od calogero na
hello can you find the French rules of the game infarct.
thank you. Calogero
Zasláno od Jakub na
We do not know about French translation (yet).
Zasláno od Vladimír Brummer na
I dont know, if its good, because i dont speek French, but here it is:
clube.free.fr/pages/regles/pdf/Infarkt_FR.pdf
Vladimir
Zasláno od Olivier na
Hi,

I played this game once and I would like to get it for our games club in Dublin, Ireland.
Our facebook page is https://www.facebook.com/GamesNight
Is it possible to have a discount or even a free copy please?

Regards,
Olivier.
Zasláno od Jan Vanecek na
Hello Olivier,

You got reply in the mail.

Jan
Zasláno od XXX123XXX na
"INFARKT GOES TEMPORAL"


This post describes a rule variant of "INFARKT" named "INFARKT GOES TEMPORAL". The variant adds a lot of strategy to the game by implementing different days AND time of day. You have to plan ahead but sometimes you have to improvise because just like in real life, some things can be expected while others come up surprisingly.

The only thing you need that is not included in the original game is a regular 6D dice. All the other things you required to implement "days" (for example "Monday", "Tuesday", "Wednesday") and "part of day" (for example "morning", "afternoon" or "evening") are in the game box already.

The first part of the following text describes how to "simulate" a set of different days. The second part describes how to do different parts of such a day. Please tell me what you think!

This variant has turns and rounds. Now, what is a turn and what is a round?



________

TURN
________


A turn is when a player resolves days and parts of days. Unfortunately, this has to be down-time for the other players (otherwise your game will end up in chaos). Clockwise turn order may be agreed on.




_________

ROUND
_________


A round is when all players have made their turn. A round ends when with the starting player's turn.

Before you start playing the game, you might want to decide whether to pass on the starting player marker after each round or not.




_________

DAYS
_________


Main "mechanism": Piling up the mini-expansion cards.

DETAILS:

Use ALL (!!!) the mini-expansion cards ("Bar", "Career", "Family", etc) included in the game. Each of them represents options you have on a particular day. This means each round represents a day of the week where certain actions are possible while others are not. On "Day 1" (lets arbitrarily call it "Monday") for example each player may have the option to get family markers which stands for something like making family connection on "Monday" (but not on what you may call "Tuesday" or "Wednesday"). Next round will be "Day 2" (lets call it "Tuesday"). This is when the "Family" expansion is gone but the "Bar" expansion is up. So this "Tuesday" you can invite another player to the bar (which means that you cannot do this on "Wednesday") and so on.

All you need to do in order to include "days" into the game is shuffle the mini-expansion cards and place them face down next to the board. The starting player turns the top-most mini-expansion card (for example "Bar") face up. This is the only mini-expasion card that one of your meeples can step on in this round. Once the round is over, the starting player will place the mini-expansion card that is face up on a discard pile and turn the next mini-expansion card (for example "Family") face up. This mini-expansion card will be accessible in this round while the previous one is not. Next round "Career" might be an option while "Family" is not. Once all mini-expansion cards are on the discard pile, shuffle them and place them face down next to the board. The starting player turns the top-most mini-expansion card (for example "Bar") face up.

What is your strategy? Just like in the original game, you may of course decide to NOT place one of your meeples on that currently available mini-expansion card. But bare in mind, next round it will be gone!!!

This is all it takes to represent different days and the different options they provide but how can you represent parts of a day such as "morning", "afternoon" or "evening"?

Very simple! All you need is your 6D dice. Here we go.




_________________

PARTS OF DAY
_________________


Main "mechanism": Dice rolling.

DETAILS:

Each meeple may be viewed as the representation of the player at a particular time of day. Some things (represented by "Event" cards) may happen in the morning, others in the afternoon, others in the evening, and some never happen at all.

Place only 1 "Event" card face up. A player may select this card or one card of the face down pile. This represents the fact that we cannot foresee all of our future. Maybe just parts of it (i.e., only one card face up).


Your turn goes as follows.


- Speak out loud either "A" or "B" at the beginning of each of your turns.

- Roll the 6D dice.

- Once you said "A", proceed according to the following dice role.


[1] No "Event" card for you. Place only 2 meeples
on the board and resolve whatever is
appropriate for their positions.

[2] No "Event" card for you. Place 3 meeples on
the board and resolve whatever is
appropriate for their positions.

[3] First, get 1 "Event" card and resolve it.
Second, place 3 meeples on the board and
resolve whatever is appropriate for their
positions.

[4] First, place 1 meeple on the board and
resolve whatever is appropriate for its
position. Second, get 1 "Event" card and
resolve it. Third, place 2 meeples on the
board and resolve whatever is appropriate
for their positions.

[5] First, place 2 meeples on the board and
resolve whatever is appropriate for their
positions. Second, get 1 "Event" card and
resolve it. Third, place 1 meeple on the
board and resolve whatever is appropriate for
its position.

[6] First, place 3 meeples on the board and
resolve whatever is appropriate for their
positions. Second, get 1 "Event" card and
resolve it.


- Once you said "B", proceed according to the following dice role.


[1] First, get 1 "Event" card and resolve it.
Second, place 3 meeples on the board and
resolve whatever is appropriate for their
positions.

[2] First, place 1 meeple on the board and
resolve whatever is appropriate for its
position. Second, get 1 "Event" card and
resolve it. Third, place 2 meeples on the
board and resolve whatever is appropriate
for their positions.

[3] First, place 2 meeples on the board and
resolve whatever is appropriate for their
positions. Second, get 1 "Event" card and
resolve it. Third, place 1 meeple on the
board and resolve whatever is appropriate for
its position.

[4] First, place 3 meeples on the board and
resolve whatever is appropriate for their
positions. Second, get 1 "Event" card and
resolve it.

[5] No "Event" card for you. Place 3 meeples on
the board and resolve whatever is
appropriate for their positions.

[6] No "Event" card for you. Place only 2 meeples
on the board and resolve whatever is
appropriate for their positions.


This was your turn. Pass the 6D dice over to the next player for the next turn to begin as described above.

It is interesting to see how changing from "A" to "B" (and back) wisely can make you live longer.



___________________

FINAL THOUGHTS
___________________



The game plays best if you do both, "days" and "parts of days" but you may also try any of the two without the other.

Anything unmentioned here is identical to the original rule.

This is a rule variant named "INFARKT GOES TEMPORAL". Please tell me what you think of this rule variant.

Any suggestions how to optimize this variant?
Zasláno od frank na
Hallo,

wie kann ich vor Weihnachten noch ein Spiel erwerben? In Deutschland ist derzeit keines zu erhalten.

hallo,
where can i buy a game to Christmas this year? in Germany all Shops say no game aviable

please contact me
Zasláno od Jan Vaněček na
Dear Frank,

I'll send you an email with details.
Zasláno od Where can I buy it? na
Hi there,

I am so in love with this game.
Where can I buy this game? :D

Your sincerest,
Philip H K
Zasláno od Jan Vanecek na
Hi Philip,

Write me an email jan.vanecek@czechboardgames.com

Jan
Zasláno od Nikolett Lengyel na
Hello!

I bought a Infarkt board game in Hungary.
I did not get to Hungarian description!

Please send me add one!

Sincerely, Nikolett Lengyel
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